by multiple.scoregasms Mon Sep 28, 2020 11:43 am
FaringdonSwirl wrote:
Me too mate! This being my first year that is one thing that I've missed out on.
Anyone know of any resources/write ups explaining how it works?
I've played the game long enough to have tried 10 different ways to bye plan
For me, it seems to work best when I completely ignore bye planning in your initial squad. That leads to thinking where you want to keep someone priced at 30 that is averaging 32 because you will need them in round 12, rather than grabbing a solid cow.
After the dust starts to settle in round 4-5 I start to figure out the byes. For this to work you need to be able to estimate who will be in and around origin contention and who is no chance. Players with NZ and England eligible are great here because you can count on them being available, although they still have to be good fantasy options like Surgess and James Graham were in the past.
From there I make a list of the teams playing and the must have players from those teams. Normally ends up being around 8-9 players that you absolutely want scoring for your team as top shelf guns.
Next step I plan how to attack it. There will always be a bye that seems "harder" because less fantasy relevant teams are playing, it's normally the last big bye. This is the one that I attack the hardest to try and make sure I have 17 players on the field including all of the must have guns.
So plan normally looks like this
Get your starting squad of the best available players>Trade hard in the first 2-3 weeks to get the best available cows you have missed, while not sacrificing guys you believe in>Make your first upgrade targets the guns that are playing the first big bye>1-2 weeks before first big bye start to fill out your squad with some cash outs that play the bye>Blow through trades very quickly between bye 1 and bye 2, I would normally max trade in this period>Come out of bye 2 needing only 1-2 guys to round out your 17, with a plan to grab them the week after the 2nd bye>Hold on for dear life on the ride home, with 1-2 trades for injuries