OK here are the rules* (Rules are subject to change based on how complex this turns out to be, but I will do my best not to screw anyone over. I've put some notes on rules I am unsure of)
Pick a 21 man squad that fits a $9.8million salary cap to compete in the 2006 fantasy season
Team must match positional requirements as per the 2020 fantasy comp (3 WFB, 2CTR, 2 HLF, 3 2RF, 2 FRF 1 HOK, 8 man bench with no position requirement)
Excel team picker available here to assist with team selection
(note on the team picker - Games Played = 0 doesn't necessarily mean 0 games played last year, it can also mean I just didn't have stats available - some of the guys with 0 stats definitely played in 2005)
Pick 17 players to play each week, and rank sub based on order of preference.
No double point captain.
There is no ability to change team selections after lockout for each gameweek.
You will be able to make 2 trades every game week (a game week may consist of 1 or more NRL rounds)
With 4 trades available before gameweek involving NRL rounds 11 and 17
Players prices will change based on their performance similar to how they would in the 2020 Fantasy season.
Note that with 2 NRL rounds between trades, some players may have their price change wildly without the ability to trade them in/out. I may put a cap on price rises/falls if this gets out of hand
Trades must be cap compliant - it will be on the onus of the coach to check that they are able to afford trades at players current prices. An excel sheet with current prices will be made available every round.
You won't be able to save trades. Any trades not used in a given gameweek are lost.
new trades will be allocated every game week - it won't be possible to run out of trades
Scoring is as follows
Tries 17 points
Goals 2 points
Field Goals 5 points
Run metres 1 per 10 points
Tackles 1 point
Line break 10 points
Offloads 4 points
Errors -2 points
Kicks in play 1 point
17 players will score each week. As mentioned before , no double point captains
In the event one of the named 17 players doesn't play, then the next ranked NPR will score as an auto emergency - regardless of position)
Number of AEs allowed each week TBA (note: am trying to balance ability to cover byes/injuries with major loopholing of deliberately selecting non players)
The first game week will consist of NRL round 1, 2006
Afterwards game weeks will consist of 2 NRL rounds each - I will publish final team lists of each NRL round before gameweek lockout to assist with team selection)
NRL round 26 (final round of the season) will also be a standalone round.
Exact schedule TBA but will be something like open trades and publish results/new prices on Monday, trades close on Friday and publish results over the weekend.